I imagined a scout to be a really Bad-ass character, he needs to be fast, stealthy, skillful, versatile, smart and able to wipe the floor clean with your face. aside from scouting he probably does some spy stuff, sabotage and assassinations too. His fighting ability relies on tactics rather than brute strength. I designed this character based on these assumptions.
my scout's main skill is the ability to summon Familiars to his aid. he does this by channeling his energy on his seals (round disks). the part of his cloak where the seal is attached then morphs into the familiar. in the illustration above, part of the scout's cloak is reconstituting itself into a bird-like creature. i figured that when summoned , a Familiar needs a tangible substance near by to take shape. aside from this bird, i'm still deciding on his other summons. each familiar has a different ability, he can use them to fight for him, spy on people, send messages, for running away etc. the scout uses short to mid-range weapons like daggers, swords, guns, throwing knives, short bows, etc.
really had fun doing this, i got to try new things. hope you guys like it.